Added: Chat commands: "/disable-shadows" and "/enable-shadows". You're browsing GameFAQs Q&A as a guest. Added: Out of money/height limit prompts. Added: 2 chain fence items, 3 chain items, 1 rope item, tree stump item (with axe). Manage all your favorite fandoms in one place! Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears. The Tutorialis a section in Theme Park Tycoon 2 (in other games as well) that shows the player how to perform certain tasks in-game to help with their theme park. Custom modes are planned in the future. Turn Blueprint clockwise , (comma) Turn Blueprint anticlockwise . Fixed: Fixed inability to delete straight wreaths. Changed: Primitives now count half as much towards the items per cell limit. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers). Fixed: Fixed hats not having the proper weight, not being attached to statues and not becoming invisible when entering rides. Added: "vipadmin-" commands have renamed to "/psadmin-" (private server admin) commands. Changed: Track items with wagons can now have their wagon recolored. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at S. (Requires game pass.) Changed: Teleporters now transfer character velocity more accurately. Added: Clicks in the bottom UI are now always caught to avoid accidental builds when using this UI. In this video, I show the newest Roblox Theme Park Tycoon 2 update. The new queue paths automatically draw fences as well (can be disabled, building a path without curb next to it. Do Not Sell or Share My Personal Information. Fix: Partially fixed guests disappearing in queues. Changed: Text filtering internal adjustments. Added: Can now view when the currently loaded park was created in the settings menu. primitives) and not others (e.g. 2 new cylinder pole primitives. Fixed: Fixed an issue causing UI to lock up when starting the game. Added: Can now hold [Alt] and click when in item placement mode to quickly delete items without having to switch to the remove mode. Fixed: Fixed a bug where an unexpected error got triggered when building an exit. Additionally, jukeboxes/speakers can now be configured to be off by default. Most commonly created through the Hinge SurfaceType on a BasePart. Changed: Far-away guests will animate less now, which should improve performance in large parks. This item can be used to schedule various items other activatable items and play them back by activating the sequencer with another item. Internal preparations for R15 character model support. (Not currently supported by controllers). Changed: Re-rendered path queue and wall item thumbnails. Fixed: Fixed an issue causing newer hats/accessories to not go on statues/mannequins (hopefully. Added: An extra failsafe to catch errors as early as possible to prevent later issues. Fixed: Wild mouse brakes are now painted properly. They are kind of broken though as after you click them, the height immediately resets when you move your cursor . Fixed an issue casuing some item names to not appear. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=RollerCoaster_Tycoon/Controls&oldid=962402, Copy, cut, paste, undo, and redo text fields, Remove paths, scenery etc. For support: send a Direct Message. Changed: Characters now always spawn in front of their own park. Added: Added 12 new expansion plots (8 can be purchased with in-game money, 4 are unlocked as part of the existing game pass). Legacy content can be made visible again via the settings menu. Fixed: Fixed a bug allowing you to circumvent the maximum spline count limit. In #TPT2 you can use the Precision Build Mode to place items anywhere on any rotation to allow you to create some insane looking buildings that are off the grid. Added: 6 new trees: two kinds, each with two variants with Christmas decorations. The new paths also automatically draw path curbs, which can be customized or removed. Fixed: Can not try to close other parks client-sided anymore (which then closed your own park instead). Fixed: Fixed out of bounds spline curves. Fixed: Fixed UI getting stuck on gamepads if coloring the entire track or all supports. Fixed: Fixed the animations when moving items going the wrong way. Then, they are asked to place a queue path next to the entrance, leading to the main path, and a normal path next to the exit, also leading to the main path. Some achievements now have descriptions describing how to get them. (Only applies to keyboard/mouse input.). Fixed: Fixed UI focus animation for real now. Added: Guests and players now smoothly transition to/from ride seats and items with seats. Chainlifts only form a block section if the end does not intersect with a station, block brake, or another chainlift. Fixed: Using the painter tool will now properly trigger other connected items to change color as well. Fixed: Fixed two issues causing suspended coasters to sometimes fail computing the vehicle behavior and locking up the park. Added: Added half loop and corkscrew special coaster pieces. Added: Chat commands: "/set-ridecamsmoothingfactor", which can be used to reduce or disable the applied smoothing due to vehicle forces when using on-ride cameras. Fixed: Fixed an issue causing rides to get stuck in odd positions (hopefully). Changed: Guests will now give up pathing if they fail to find a path even after approximation. RollerCoaster Tycoon/Controls. Changed: Ice cream stall walls are now thicker to avoid clipping with wall items. Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu. Finally, the player is asked to open the ride by clicking on the ride, and then clicking the 'Open' button. Added: Now showing item subscript info in the item picker UI. Added: Can now configure light properties of many items that emit light: their brightness and range can now be configured. Its super easy to use once you get used to it and unlocks infinite opportunities! If you enjoyed please consider supporting me here!Become A Member https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQ/joinPatreon https://www.patreon.com/KosiiMerch https://www.streamlabs.com/kosiistreams/merchRoblox Merch Store https://www.roblox.com/groups/10103898/Kosii-Merchandise-Store#!/storeThe Masons (TPT2 Group Channel) https://www.youtube.com/channel/UC4omp0cExFvlawliFx3LEJQMain Channel https://www.youtube.com/channel/UChWmNR9hnWzpVT4x8bz9yAQSecond Channel https://www.youtube.com/channel/UC9NyChsoNyZr2sYr-rjVTrgStream Channel https://www.youtube.com/channel/UC1cOl2bPUYCA1SPRLMy6yrg?Gaming Channel https://www.youtube.com/channel/UCVgbVJP4KNJdXJd1mdL3gbwCoaster Casters (TPT2 Podcast) https://www.youtube.com/channel/UC3czW6M-Twitch https://www.twitch.tv/kosiistreamsInstagram https://www.instagram.com/featherstone_main/Twitter https://twitter.com/TweetKosiiDiscord Fan Server https://discord.gg/B6FUdgZMy Set-Up https://www.amazon.co.uk/ideas/amzn1.account.AECDJ4TIDDYDCNVBUJBSPXKRKV2A/2WMQCN6NM75IM?ref=idea_cp_vl_ov_dLong Exposure Preset: Onni-HVideo edited by: Joshua FeatherstoneMusic From: Epidemic Sound If you have a TPT2 Park, Build in Welcome To Bloxburg or another game you can submit your creation here: https://form.jotform.com/221117172284045#Kosii #Tutorial How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts | Kosii (TPT2) Added: Star prop, bells prop, large candy cane prop, (small) candy cane prop and a variant with a light. Added: In settings, can now enable R15 guest models. Changed: Restored active item/track visualization. Fixed: Fixed an issue where rides would not be visible at all. Added: Korean, Simplified Chinese and Traditional Chinese translations. Added: Small ring wreath prop and two variants with Christmas decorations. What are the qualities of an accurate map? The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. (Tracks can overlap if at most one track is a station on a cell.) Changed: No longer showing expansion options that are not adjacent to already unlocked land. (Requires a keyboard and mouse or a large touch screen. Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Changed: Jailed achievement requirements. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. Legacy content can be made visible again via the settings menu. Fixed: Fixed issue where park music instead of on-ride music as playing when on-ride music was playing when on-ride music is configured when entering a vehicle quickly after leaving one. Fixed: Fixed an issue causing some parks to not load properly. Fixed: Fixed an issue causing certain wall poles to not be drawn correctly. Added: Park owner now shown in park info dialog. Added: Large ring wreath prop and two variants with Christmas decorations. Changed: Adjusted physics on the improved physics mode. In TPT2 we can make some amazing scenery with basic items and tools, but whaat if we could make them even more amazing. The precision build mode uses separate snapping settings from the regular off-gride snapping settings. Fixed: Fixed the error occurring when trying to change text on a sign. Changed: Increased the amount of asset-revolve attempts for the image picker and added a better error for when resolving fails anyway. Fixed: Fixed some emotes that were not working. Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible. The second part of the Tutorial is when the player is asked to place a Soft drinks stall by going to the stall section, and then clicking on the asked stall. Added: Ability to change the terrain material of the park its surrounding terrain. Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location. (Required new achievement: Activated!) Fixed: Track sound effects now do not continue looping when a cart crashes. Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. Sequencers cannot activate other sequencers. (Not currently supported by controllers). Added: When using the "Improved" physics model, trains with an even number of trains are supported. Thus, items can be placed within each other. Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Added: Most particle emitters support dynamic modes now, allowing them to pulse or toggle over time. (Flatrides/stations cannot overlap, paths cannot overlap, terrain cannot overlap.) Fixed: Fixed flatrides sometimes not appearing. Added: Can now repaint some previously unpaintable nature items. Added: Jukeboxes/speakers can now be activated by other items. Fixed: Temporarily changed some UI logic to fix some UI not working properly. Fixed: Fixed an issue where the jukebox could not be built. Go support him!YouTube: https://www.youtube.com/channel/UCeOAL7IK1BDolIiYUPFO8nQDiscord: https://discord.gg/GaqmdYqT5e________________________________________________________________________Like what you see? In many cases the behavior is not too different from the "Legacy" physics, but to avoid breaking older rides, this "Legacy" physics model remains available. Added: Rides automatically draw fences/curbs around the ride now. Added: Tree stump, (upside down) crystals. Fixed: Fixed an issue causing vertical turns to look very blocky on. (Requires keyboard/mouse.). Added: One way doorway (brick and wooden variants), one way routing (poles, metal and wooden variants) items. In large parks, disabling shadows will entirely will improve performance, especially when using higher quality graphics setting. Fix: Fixed rare bug of coaster track computation failing. Fixed: Fixed various issues causing guest animations to appear incorrectly. Changed: Raised jukebox area playlist count to 40. Added: Can now scroll through track segment pieces from the coaster builder. Added: New image panel items -- can set a custom image to display on these items. Legacy content can be made visible again via the settings menu. Added: "/psadmin-setmovespeed" command to set the movement speed of a player in a private server. Disable collisions is a gamepass added in v192. Added: When column/plane locking is enabled ([Ctrl] or [Shift]), the middle mouse button can now be pressed to snap the lock to the target item its column or plane. Changed: Minor multi-launch coaster track adjustments. Added: Can now also use speed adjustment track segments on the Transport train and Monorail. Fixed: Fixed certain chat commands not working. The progress bar is no longer shown (unless manually saving). Added: Can now edit tracked rides at any point in the track without having to undo it all. Changed: Changing the active track piece now requires a double-RMB click. Fixed: Fixed track segments not connecting if the connection is not axis aligned. Fix: Fixed an issue where guests could not play. Fixed: Fixed some savegames not loading properly. Buttons can active activatable items whenever they are pressed. Added: 8 spider web props, 11 spider props. Flat rides may not overlap with one another. Fixed: Fixed terrain editing not working properly. It can also activate items when the threshold starts or ends being met. Changed: Slightly increased music volume. Added: The game now supports "pole items": these items are always built on the corner of a tile. kennylance - 12 years ago - report. To convert all supports of a ride quickly, use "Change entire track support color". This allows changing vehicle speed on the track. Fixed: Fixed tracked rides crashing unintentionally. Just remember that you can't save flat rides within that tool. Fixed: Fixed the inability to remove side items. Manage all your favorite fandoms in one place! Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Fixed: Fixed inability to place items with a gamepad in the extra expanded plots. When the park owner has unlocked an item, co-builders can thus use that item as well on that park even if they. Added: Park information button next to the park entrance. Fixed: Fixed default chat showing up when respawning. Added: 2 cannon props, 3 wagon props, a shield prop, 3 sword props, a swords prop, 3 barrel props, 3 axe props. These items can be activated manually or activated on-demand via a trigger/button/timer sequencer. Did Billy Graham speak to Marilyn Monroe about Jesus? And paths neither, by the way.. Fixed: Fixed an issue causing UI dialogs to be drawn too darkly sometimes. Fixed: Fixed an issue preventing users from loading a park. Non-water based items may be placed in water, and vice versa (swan boat tracks can be placed outside of water). Changed: Improved performance/response times while building (mostly on consoles).
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