Theres just no reason to play Demonology in PvP, unless you enjoy suffering, or are really into cosplaying Illidan. Secondly, they only do the ridiculous damage theyre known for when theyre using an almost full set of PvE gear with armor penetration, most notably from the Heroic Icecrown Citadel raid. This allows us to finally commit to the Affliction tree all the way, without having to go that deep in Demonology in order to become tanky monsters. Protection Warriors have an absolutely ridiculous amount of control, with FOUR stuns: Concussion Blow, Shockwave, Intercept & Charge. However, we do have some pretty serious flaws: for one, that lack of a healing reduction effects means were pretty easy to handle in 2v2, particularly when facing Holy Paladin teams the 2v2 bracket is very rough for us in general. The only issue is that its still somewhat janky crowd control, as we have to awkwardly leave form in other to cast Cyclone, even though its instant cast, and we lose all of the benefits afforded to us while in Cat Form for that 1.5 second of global cooldown. Initially a wildly overpowered spec, as T.N.T. You arent taking as much damage as other casters, but youre not really dealing any damage back, which isnt a great spot to be in. However, if they have a spec thats vulnerable to being blown up in 2.5 seconds, notably a Disc Priest or Resto Shaman, you can temporarily switch to Combat and surprise them by killing them in your opener, before they realize that youre not Subtlety and they must be careful. Blind is now on the Fear diminishing return category, due to how overpowered our synergy with Priests & their Psychic Scream was. A rework to the spec aimed primarily at PvE meanwhile leaves it in a really terrible state in PvP, and so it finds itself in the F-tier. Dragonflight Season 2 is coming soon, bringing a new raid, an updated rotation of challenging Mythic+ dungeons, and a new PvP Season. Blood is a spec for people who want to live out a power fantasy of being an immortal god. Players have very low Resilience early on, and thus we can blow them up with 2-3 Arcane Barrage casts. However, they will struggle against Tier 1 and other Tier 2 teams. Lava Flows gives enemies a strong dis-incentive to dispelling our Flame Shock. Shadow Priests werent an incredible powerhouse in TBC arena, but they were decent. Sweeping Strikes gets moved to the Arms tree again, a great boon in 3v3 and for cleaving Warlock pets we now eat Warlocks up for breakfast. Arms Warriors and Unholy DKs (frequently paired together) are particularly annoying in that regard, as they can break out of our Psychic Scream and keep training us. Assassination was originally the preferred Rogue spec in WotLK PvP, so some may be surprised to see it in the D-tier. The way to do it is simple, after all: we lack reliable CC breaks (particularly Fear, with Warriors, Warlocks and Priests running rampant in WotLK) so a single CC during our cooldowns can shut us down. Dragonflight PvP DPS Tier List Patch 10.0.5 Dragonflight PvP Season 1 Updated on April 25, 2023 Every DPS class ranked by their performance in Rated PvP according to the latest statistics. Paired with Fingers of Frost, which allows us to occasionally treat targets as if they were frozen for a bigger Shatter combo, and we are one lethal force with some additional CC. Instead we selected the top comps for every spec and then organized them into tiers. Blizzard balancing is #$%^ing trash tier at the start of the patch. We get some of the same goodies that other Hunter specs do, like Aimed Shot becoming instant cast, Deterrence as a spec-agnostic defensive cooldown, Aspect of the Dragonhawk for a minor survivability buff, etc. Our biggest weakness is that unfortunately we are very reliant on our Feral Spirit wolves. Simply put, Blood just has terrible damage compared to most specs possibly the worst of any non-healer spec. But of course this all pales when compared with Bladestorm, our incredibly overpowered 51-point talent which absolutely shreds everything (and Warlocks in particular) and gives us CC immunity for 6 seconds. Moreover, thanks to our ability to apply 3 poisons (Deadly Poison, Wound Poison, Crippling Poison) courtesy of the Deadly Brew talent, on top of a 30% dispel resist chance afforded to us by Vile Poisons, our Wound Poison is incredibly hard to remove, which no other Rogue spec can brag about. Compared to Subtlety, Combat is unfortunately a low mobility, low survivability, and most of the time low damage spec as far as PvP is concerned, anything we can do, Subtlety can do better. Furthermore, were far tankier than Destruction, thanks to Siphon Life and Drain Life helping us heal ourselves while necessary. Death Knight. There is no other tier they could possibly be in, but the S-tier. Even better, our wolves give us an instant cast on-demand stun effect with their Bash, while our interrupt ability has been moved to the off-GCD Wind Shear, giving us some fantastic control overall. It could very easily be argued that MM is actually A-tier, on par with the likes of Unholy DKs, but we feel that a couple of very specific weaknesses hold the spec back slightly. Its not all sunshine and rainbows however; most of our best spells have cast times, which makes us particularly prone to being focused down and interrupted repeatedly, leaving us unable to cast. It can be hilarious to play, and extremely annoying for your enemies as you zoom around breathing fire on them randomly, but unfortunately we have to do better than annoy our opponents in order to win. Dragonflight Raiding Rankings PvP Rankings Mythic+ Dungeons Rankings General Best Realms Shadowlands Raiding Rankings PvP Rankings Mythic+ Dungeons Rankings The Burning Crusade Rankings Our survivability is surprisingly decent, as are very tanky against physical damage thanks to the massive armor buff (and new damage reduction when stunned feature!) A series of buffs to Protections damage has finally made it actually viable as a PvP spec, with some unique strengths and differences when compared to the 2 other Paladin DPS specs. Theres just no reason to even consider going Survival for PvP as a Hunter, when you could go MM and do far better. Its not so hard to see why Ele Shamans are so good, with just how many buffs we got in WotLK, patching up some of our bigger weaknesses. Boomkin has some surprisingly decent 3s comps it can play in, though if were being frank they arent too strong. Still, it can be fun to play at the start, so knock yourselves out, you sneaky little Mutilate lovers! We also get a disarm ability in Dismantle but unlike other Disarms, ours also removes ranged weapons and shields, allowing us to counter Hunters and Arms Warriors, preventing the latter from even activating their biggest defensive cooldown, Shield Wall an extremely potent ability. We effectively have access to a spammable root with Chains of Ice, which gives us excellent control when paired with Desecrations persistent slow zone Strangulate. However, dont let this daunt you: we are extremely good against everything else, and particularly against caster cleave teams. None of this is to say that Feral isnt a good spec however; we have an S-tier 2v2 comp and several very solid 3v3 comps. Simply browse for your screenshot using the form below. A minor gimmick allows it to have some surprisingly okay arena comps, but overall it lacks a major strength thatd push it any higher than the D-tier, at the edge of viability. Shadow Dance is such a massive part of our kit, that Sub Rogue gameplay essentially boils down to using it to force defensive cooldowns and PvP trinkets on the enemy team, and then waiting 50 seconds for your next Shadow Dance. MM Hunters just have to put in a lot more effort than other classes in order to succeed (for example, where other classes can just disarm with 1 button press, you have to Scorpid Sting, wait for a global cooldown praying it doesnt get dispelled, then Chimera Shot) but if you enjoy the playstyle and are committed to the class, it can also feel very rewarding to play. Thats anything but one thing; for the 2.5 seconds that Killing Spree lasts, we cannot be crowd controlled. Unfortunately, while these strengths are very real, our weaknesses are also extremely real. PvP DPS Ranking Details 1. The Affliction/Demonology hybrid SL/SL spec was one of strongest arena specs in TBC, slowly but surely rotting people down with its heavy & consistent damage-over-time. Feel free to also consult the 2v2 bracket and 5v5 bracket tier lists, as well as our PvP DPS and PvP Healer rankings in order to learn more about the advantages and disadvantages of each class and specialization when individually assessed. The one area we do slightly better at is range and line of sight issues, as a big bulk of our damage comes from our pet, which cannot be deadzoned and follows players behind line of sight. We finally have some CC with the new Shaman spell Hex, which we can turn into an instant cast thanks to Maelstrom Weapon. Marksmanship sees a pretty drastic rework in WotLK. Needless to say that doesnt even begin to cut it, being significantly worse than Arms equivalent, Juggernaut. Thats on top of all the great spec-agnostic spells that Unholy gets to benefit from, such as the overpowered Death Grip, Strangulate, Anti-Magic Shell, Lichborne, etc. This website is supported by ads. PTR Posted 24 days ago by Jaydaa. Note that this Tier List covers classes and specs in their patch 3.3.5 state. As a result, we have surprisingly good synergy with damage-over-time classes, like Shadow Priests. Shenstrual 4 yr. ago It is. In practice however, thats nowhere near true. My PvP Tierlist of all classes - dps, tanks and healers, in all their specs on WoW Wrath of the Lich King. These weaknesses mean that as a Death Knight you must play very aggressively and keep the initiative in the game, using all of your CC-immunity cooldowns to stay mobile and apply pressure to the enemy team. However, in all honesty its just flat out worse than MM in almost every way possible. We dont have a reliable slow like Desecration, we cant help our team with Anti-Magic Zone, we dont have a low-cooldown on-demand stun like Unholy does with its pet. Over time however itll get completely phased out by Subtlety, and we dont have any cool little gimmick to fall back on like Combat does, so nobody will dual-spec Assassination and thus the spec will most likely die off. You will find these specializations extremely often, because theyre very strong and fit into many different teams. One of our few weaknesses is that we struggle to put out pressure when were forced into Defensive Stance, so teams that can crowd control your healer and put pressure on you (like Rogue / Shadow Priest in 2v2) will give you a tough time, but thats not a game-ending weakness by any means. Furthermore, where MM is already a janky spec, we crank the jank up to 11; our main damage spell, Explosive Shot, does AoE damage, which means that enemies can intentionally move closer to their crowd-controlled allies and break the crowd control effect with your Explosive Shot. Some would argue that due to a lack of top-tier comps, Sub Rogues belong in the B-tier instead, but we would argue that the comps they do have access to are plenty strong. Discord. All of these issues can make MM very challenging to play, specially against enemies that know our weaknesses and how to exploit them. Depending on how the meta shapes up, it might even temporarily be a C or even B-tier spec, though that will remain to be seen. Its not impossible to win with these specs they typically have at least 1 strong point that a good player can take advantage of, and at the very least youll nearly always have the element of surprise on your side as nobody expects your spec but youll lose a lot more than you win, most likely. someone put a bill in my name without my permission,