Can cycle through the normal attack pattern while enraged, instead of only charging. Periodically fires a lifesteal laser at the player, completely restoring all Guardians healths if it hits. Lasers are no longer fired in a random spread, and are instead fired in a stream starting from the head and ending at the tail. Guardian Healer fires 16 Holy Crystal Shards instead of 14. Guardians now despawn if Providence is defeated or despawns. The crystal and rock guardians can no longer be lifestealed off of. Enters phase 2 at 70% HP and phase 3 at 35% HP. Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect. Manage all your favorite fandoms in one place! Circling lunges can be used from the start of phase 2 and occur after every teleport. Crab Shrooms drift quicker and fall faster. Buffed the main guardian's Boss Rush health from 500,000 /, Buffed the main guardian's contact damage from 100 /, Buffed the rock guardian's contact damage from 80 /, Buffed the crystal guardian's contact damage from 80 /. Periodically rising from below after Polterghast has been defeated: From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Phantom Spirits, Overloaded Soldiers, and Minnows Prime after the Moon Lord has been defeated: From Cultist Assassins afterProvidence has been defeated: From Minnows Primeafter Polterghast has been defeated: From terrain after Astrum Aureus has been defeated: Manage all your favorite fandoms in one place! In Expert Mode or Master Mode Dungeon Guardians have no mode-exclusive drop, but they do have double (triple) the health (and damage). When below 66% health, every other circling lunge is replaced with a new attack, where the Hive Mind appears below the player and flies in a semicircle, spawning several enemies as it moves - The Hive Mind can summon Dark Hearts among these enemies. Massively increased speed and moves more aggressively. If below 50% HP or enraged, the attack is replaced by an even ring of 12 invincible Dark Energy projectiles. He drops those fragments you need for late game upgrades. If "stunlocked" by the head, grappling a nearby platform or using the Slime Mount will forcibly pull the player out, which can be a lifesaver. Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. Weapons with a high rate of fire or splash damage are preferable, in order to compensate for the reduced damage. The Healer Guardian heals every 1.5 seconds. Slowly gains more speed while spinning. Despite being initially intended to be unbeatable, it is not invulnerable like. If it is greater than half of the maximum velocity, it is set to 100%. Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to. The fire rate of the lasers staggers the more time passes. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes. Viable options include: Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Pants now increase rogue projectile velocity by 3%. Their name was also a reference to. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. The Guardian Healer will gain significant damage reduction while performing this attack. The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. Piercing projectile damage is halved. All Town NPCs take 2 times as much damage from all projectiles in Normal mode and 4 times as much in. Calamity Mod Wiki is a FANDOM Games Community. As the Guardians are defeated one by one, the remaining ones will become more aggressive. Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal. The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. After reaching 75% health, it will attack 2x as fast. Sharkron health increased to 750. Attack speed in phase 2 increases as life decreases. On the map, the Dungeon Guardian is a normal, red enemy dot. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. "Rather simple constructs, extensions of the Profaned Goddess' power.". Head has 25% more contact damage. Moves faster. Its only attack at the start of the fight is an attack where it will begin spinning, dealing increased contact damage and having decreased defense, while moving towards the player at an increasing speed. During Phase 2, it can charge directly at the player after a telegraph where it changes to a blue color, additionally summoning lightning from above. The battle will progress when the Guardian Defender is defeated. After both hands are killed, Skeletron occasionally teleports, firing a spread of 3 bolts from the location the head teleports to. The Guardians, along with the four Divine Beasts, were originally created by the Sheikah ten thousand years before the events of Breath of the Wild. Immunity frames are capped at 2 seconds. Ancient Doom projectiles and Shadow Fireballs inflict the Shadowflame debuff for 2 seconds. The Dungeon Guardian can drop Hearts and Stars, like all common enemies. No longer gains 40% extra damage reduction in Malice Mode. The item can also be crafted at any Altar and does not have any ingredients. Charges rapidly towards the player if they move too far away or if neither eye has line of sight with them for a few seconds, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles, aim ahead of the player, and start off slow before accelerating. Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. HP increased to 171,200 (468,000 post-Moon Lord). See the Tips section for setups. Allows usage of Death. 9 3 Related Topics Terraria Open world Sandbox game Action-adventure game Gaming 3 comments Best Add a Comment trollarflare 5 yr. ago p90 and crystal bullets Slimeustas 5 yr. ago However, upon the second rise of Calamity Ganon, the beast . Profaned Rocks cover a greater area around the Guardian Defender. Nerfed the healer guardian's health from 40,000 /. Nerfed main Profaned Guardian DR from 40% to 30%. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Hook and projectiles spread decrease as health decreases. The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. By using our services, you agree to our use of cookies. Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. Phantoms shoot more often. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. Segment count increased to 79. Dashes travel much further and also spawn Prismatic Bolts. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. HP increased to 50,400 (80,625 including limbs). Viable options include: Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. Buffed Dungeon status message now has a . Certain items with different requirements in progression are made alternatively available through Town NPCs. Being close to Signus will cause the screen to get darker. Guardian Healer fires 12 Holy Crystal Shards instead of 10. Moves and jumps faster. Main Guardian now takes 1 damage from any attack that would take over half of its max health. Is there an easy way to kill the dungeon guardian in calamity mode? During her Holy Ray phase, she fires two Holy Rays instead of one, which converge inward towards each other, leaving a small gap in between. As limbs are killed, the remaining limbs gain increased speed and fire rate. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). Can no longer fire homing skulls immediately after spinning. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that spread out over time when all tentacles are dead. Teleports and charges closer to the player. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. Lasers move slowly when initially shot then accelerate. Becomes more aggressive the less active tiles there are around her. The source of the darkness that has appeared time and again throughout Hyrule's history. This action may also occur if the player is a bit . Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact. By using our services, you agree to our use of cookies. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. The Brain has 22% more contact damage and Creepers have 25% more. Gives the Guardian Commander a shield that massively raises its damage reduction, rendering it nearly invulnerable until the Defender is defeated. The Calamity Mod also changes multiple vanilla item recipes. Decreased teleport and attack changing frequency. Decreased the speed of Revengeance Mode hands. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. Holy Crystal Shards fall faster and have randomized speeds when fired. The main guardian now varies its spear attacks and uses spears more frequently at lower health. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. Now has an indicator for where it is going to teleport. https://terraria.wiki.gg/File:NPC_Hit_52.wav, https://terraria.wiki.gg/File:NPC_Killed_55.wav, https://terraria.wiki.gg/File:Item_20.wav, https://calamitymod.wiki.gg/index.php?title=Profaned_Guardians&oldid=209126, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. The ray doesn't aim at where the player is, rather where they will be by the time the ray fires. https://terraria.wiki.gg/File:NPC_Hit_2.wav, https://terraria.wiki.gg/File:NPC_Killed_2.wav, https://terraria.wiki.gg/File:Item_66.wav, https://calamitymod.wiki.gg/index.php?title=Skeletron&oldid=208816, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, One of the following 3 items will always be dropped. After Moon Lord has been defeated, its health and projectile damage are buffed. If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. Enters phase 6 at 25% HP. Periodically hovers next to the player and alternates between two attacks: Fires a stream of wavy Holy Spears punctuated by spreads of accelerating spears. Horrifying Skull shares the same sprite as the Skeletron Mask. Once Skeletron has been defeated for the first time and the Clothier has moved in, the player can summon Skeletron again by killing the Clothier using the Clothier Voodoo Doll. When the Core enters phase 2, it will teleport near the player every 6 seconds and circle while firing abyss orbs towards them. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in Normal mode. For example, if the boss is travelling at 30% of its maximum velocity, the percentage would be 60%. Reduced charging speed, including in Boss Rush. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. (On the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement.) This prevents the player from easily spawning Dungeon Guardians. Changed the main guardian's health from 150,000 /, Changed the main guardian's spear damage from 140 /, Nerfed the defense guardian's health from 60,000 /. Laser bursts are capped at 3 shots, and deal more damage. Healer Profaned Guardian will no longer inflict any debuffs. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Buffed Boss Rush damage modifier from 1.25x to 1.75x. When it reaches 50% HP it starts using even stronger red Death Lasers. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. Head now charges at a higher velocity and switches between floating and charging more rapidly. Teleportation occurs more frequently after its hands have been defeated. Decreased the maximum speed of hands in Revengeance Mode. Many vanilla enemies are made immune to certain forms of, "Revengeance is active." Probes no longer drop hearts. Head defense is increased by 250 per hand, and homing projectiles and summons cannot home in on the head while any hands are alive. Spawns 4 Brimstone Monsters during bullet hell 4. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. While the hands are alive, they will attempt to hit the player by swinging towards them. Summons a Brimling after each teleport in phase 1, which shoots brimstone hellfireballs at the player. Longcoat now increases rogue crit chance by 3%. Jumps more often, and Flame Pillars shoot projectiles faster. (When deactivated), Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as, The name of this mode is a reference to a difficulty in. A lethal sentry that stands watch over the Dungeon's gates. Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers. The battle will progress when the Guardian Healer is defeated. Servants of Cthulhu no longer drop hearts. Alchemist Charm Tier 1 (Once on the first time, EoC) Charm of Luck (Once on the first time, WoF) PhD Degree Diploma (Always, WoF . Helmet now grants 3 defense (instead of 2) and increases rogue damage by 3%. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. Calamity Mod Wiki is a FANDOM Games Community. Prime Cannon fires rockets instead of bombs; it alternates between firing single rockets and three rockets at once. The tentacles deal more damage. Calamitas and the brothers attack and shoot more aggressively. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player 3 times before repeating the pattern. Watch for the hands' movements. Enters phase 3 at 25% HP, or if Retinazer is defeated first. 2-3 layers of platforms above ground with a length of ~150 blocks is usually recommended. Decreased the speed of the main Profaned Guardian. If no Mechanical Bosses have been defeated: The Mechanical Boss' base HP and damage are decreased by 20%. Both Twins enter phase 2 at 70% health. Now drops Bone Glove regardless of world difficulty. WoF - Wall of Flesh. Total HP increased to 176,400 (224,190 in Master Mode). Dungeon Guardian bug, Calamity 10 7 comments Best Add a Comment Onyx915 3 yr. ago Always read the descriptions on your accessories - Ethereal Talisman gives a 6.67% chance for a magic attack to instantly kill a non-boss enemy. Enemy spawn rates are boosted by 17.65%. Healer guardian's orbs now last for 5 seconds instead of 10. It then releases two rows of Brimstone Darts perpendicular to it, which move slowly before accelerating. Defeating it is required to gain unrestricted access to the Dungeon. Profaned Guardian (Defense) is no longer immune to Oiled. Retinazer's first dash will release several homing darts that inflict 124 damage. Once both hands have been destroyed the frequency becomes every 0.67 seconds. When trying to outrun it with asphalt blocks, the Dungeon Guardian will chase you down and keep a certain distance near the player until you stop or if it goes through blocks. Damage per hit is nearly irrelevant for this fight, as any weapon hit gets reduced to 1 or 2 points of damage. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. All three Profaned Guardians spawn at the same time. Fires hellfireballs and lasers quicker. If players are somehow able to lure Skeletron around long enough during the day, it is possible for the Old Man to respawn, and killing Skeletron in this state will cause the Old Man to die immediately. may be a reference to, The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and. Skeletron - Official Calamity Mod Wiki Skeletron Skeletron Statistics Drops Coins 20 Item (Quantity) Rate Bone (70-100) 100% One of the following 3 items will always be dropped Skeletron Mask 14.29% Skeletron Hand 12.24% Book of Skulls 10.5% Bone Glove 100% Lesser Healing Potion (5-15) 100% Chippy's Couch 14.29% Skeletron Trophy 10% Thank You 1% Its head spins clockwise when the player is going left and counterclockwise when going right. The head is the only segment that must be destroyed to defeat the boss, however each hand alive will give the head maximum damage reduction, and while either is still alive the head will not be targeted by summons or homing weapons. Waves of Ethereal Lances can be either the spaced walls in Normal Mode or the converging walls in Expert Mode. Try out our Hydralize gadget! Homing skulls inflict Weak. YOU MAY HAVE DEFEATED ONE OF US, BUT US TWO ARE MUCH TOUGHER!, Guardian Defender: Nothing can beat my eldest sibling, Proflamed Guardian: VERY SOON, YOU WILL FEEL MY PROFANED RAGE HA-HA-HA, Proflamed Guardian: MY MENTAL FORTITUDE IS FADING, Guardian Healer: Guardians unite! Nerfed Boss Rush base health from 1,600,000 /, Increased Chaos Balls fired when teleporting from. When a full set is equipped, it grants the player 2 defense, 5% increased rogue damage and crit chance, the. When trying to outrun it with Asphalt Blocks, the Dungeon Guardian will chase the player down and keep a certain distance near the player until the player stops or if it goes through blocks. Now fires both spears and homing fireballs. Minimap icon disappears when below 20% HP. It is significantly more aggressive, attempting to ram into the player whenever possible. The main Guardian is faster, and it deals much more damage after the other two have been killed. Occasionally shoots sand blasts at the player. When below 55% HP, Ancient Dooms will circle the player before exploding into 4 projectiles in the cardinal directions. Performs 2 attacks per phase. Several vanilla enemies and bosses are now immune to. HP increased to 65,600 (328,000 post-Providence). A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. No longer spawns coiled up. The Brain has a small amount of pierce resistance. Homing Skulls now inflict Weak for 3 seconds instead of 2. Drill missiles track the player more accurately and much faster. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. The Perforator Hive shoots more projectiles and hovers at the player's height in an attempt to ram them. Hands attack more often and more aggressively. Without any obstacles on their path or when using a flying mount, a player could move a horizontal distance of roughly 2600 feet with this accessory before losing all speed. Calamity Mod Wiki is a FANDOM Games Community. Ironically, defeating the Dungeon Guardian will not grant access to the Dungeon, despite the name. Once Skeletron is defeated, Dungeon Guardians will no longer spawn. It will appear in order to kill the player as soon as the dungeon music starts. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. "The very walls of that place are cursed further still.". If Retinazer is defeated first, the flamethrower attack no longer occurs, and Spazmatism performs five charges, with the last one traveling farther than the others. Despite its name, defeating the Dungeon Guardian will not grant access to the Dungeon. Spawns a bunch of Sharkrons as well as bubbles when spinning in Phase 2. Its segments containing probes change to a purple color during this phase. Can perform the burrowing attack from the start of the fight. Skulls now inflict Weak in Revengeance Mode. They can be easily avoided by circling Skeletron, which will cause the skulls to curve to reach the player and miss. This page was last edited on 14 March 2023, at 08:26. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player more aggressively. Ancient Lights are much faster, are indestructible, and inflict the Holy Flames debuff for 3 seconds. With the Dungeon Guardian having 9999 health, it's clear to see why this is a challenge. This must be done at night or Skeletron will not spawn. Head segments deal 23% more contact damage, whereas other segments do 25% more. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. Upon use, it summons a Baby Skeletron Head pet which follows the player around infinitely. Summoners can boost their minion damage and durability with the. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that, and it fires Cursed Skulls similarly to the Dungeon Guardian. Now has the ability to occasionally teleport. How could you! We have a more worthy enemy to destroy., Guardian Defender: You you will not get away with the prize money this time., Proflamed Guardian: BURN THE DELICIOUS MEAT! The Baby Skeletron Head floats around the player and sometimes spins its head, similarly to Skeletron's spinning head attack or the Dungeon Guardians in general. Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Summons 25 Creepers. Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames. Cookies help us deliver our services. From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Cultist Assassins afterProvidence has been defeated: From terrain after Astrum Aureus has been defeated: Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. Gains a new 7th subphase, which it enters at 20% HP. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. If the Archmage is present anywhere in the world, the Guardians will enrage and immediately fly at him, using various attacks until he dies. Spawns with two smaller Desert Scourges, but only the main worm needs to be defeated to count as a boss defeat. This will repeat one more time. Attacks no longer instantly kill the player during the daytime, instead transitioning to her Malice Mode attack pattern. Total HP increased to 72,000 (144,000 post-Providence). Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. It is now togglable. Deals no contact damage unless dashing. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. https://terraria.fandom.com/wiki/File:NPC_Hit_2.wav, https://terraria.fandom.com/wiki/File:NPC_Killed_2.wav, https://terraria.fandom.com/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, Do Not Sell or Share My Personal Information. If one Mechanical Boss has been defeated: The Mechanical Boss' base HP and damage are decreased by 10%. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks. Gains jump height the higher up the player is. In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, Those who are deemed unworthy shall not pass! may be a reference to. The platforms should be separated by a 15-20 block gap to avoid obstructing the player's vertical movement when going down. For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players. In Phase 1, spawns a Cosmic Guardian after reaching 90% HP and two more after reaching 68% HP. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. Now fires skulls more often in Death Mode. The boss's velocity relative to half its maximum velocity is represented as a percentage. Retinazer's Death Laser does 20% more damage and its Rapid Fire Laser deals 30% more damage. True Eyes of Cthulhu stick closer to each other and their attacks are synced. All of Moon Lord's attacks inflict Nightwither. All projectiles have a 90% chance to reflect, flying back at the player with twice the velocity. Head HP decreased to 6,600. Begins the fight and respawns with 4 hands instead of 2. During sub-phase 1 it does 3 normal dashes. (When activated), "Revengeance is not active." Retains similar behavior to the previous phase, but can now also reposition by flying above the player. The names of vanilla bosses are italicized. Some previously classless armors have been modified to grant bonuses to the. In Death Mode, the main guardian is immediately able to use all of its attacks. Head does not perform the spin attack while any limbs are alive. Uses all attacks regardless of health; it only shoots one wave of astral flame crystals above 50% HP. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. Breastplate now grants 5 defense (instead of 3) and increases rogue crit chance by 3%. Guardian Healer: Be careful were some tough guardians!, Guardian Defender: Prepare to meet your end, fool., Proflamed Guardian: YOU WILL BURN BY THE WILL OF THE PROFLAMED FLAMES!, Guardian Defender: How? All items with a max stack size of 99 and all types of. Probe-less parts have 10 less defense. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Dark Energy swarms are increased in numbers and are more aggressive. If the icon is a red skull, it indicates that, If the icon is a red pentagram, it indicates that, If the icon is a brain, it indicates that. Guardian Commander and Guardian Defender slow down for a randomly shorter duration after charging, and charges 1-3 times in a row instead of twice. This means that Skeletron must be fought in order to enter the Dungeon. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. Nerfed main guardian's contact damage from 140 /, Nerfed defense guardian's contact damage from 110 /, Buffed healer guardian's contact damage from 90 /.
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